Patch Name The Big QOL Update
Changelist Title The big quality of life update
date_range Thursday, December 1, 2022
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Features
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Added a static train caboose with Blackjack, Poker, and Slots to Outpost
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Added Burst toggle
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Improvements
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Flashlight tool can be toggled (uses toggle light bind)
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Added a Clone/Pick/Remove all option when looking at plants in a planter
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Modular cars now use keycode locks instead of keys
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If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
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Improved MIDI code assignments for drumkit
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Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
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Improved effects for thrown snowballs
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Fixed swap item interaction when dragging a non-cassette onto a portable boom box
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Added coloured icons for berry clones
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Adjusted colour of hemp in Ripe stage to differentiate it from other stages
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Improved layout of slot machine payouts
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Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
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Molotovs and Beancan Grenades no longer explode underwater
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Added a small icon on the belt bar if a weapon's light attachment is active
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Improved Blackjack gameplay flow
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Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
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Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
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Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
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(Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)
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Removed car parts spawns from non vehicle junkpile spawns
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Stone spear cheaper to craft
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Reduce stone spear crafting time (10 seconds)
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Removed stone spear from elite/hackable crates
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Hot Air Balloon storage increase 12 -> 18
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Boat storage increase 12 -> 18
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RHIB storage increase 30 -> 36
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Submarine storage increase 12 -> 18
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Reduced underwater labs to 1 from 3
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Underwater labs always now generate large variants
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Updated Heli Loot tables
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Increased Oilrigs reset timers
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Cargoship events less frequent
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Miner's hat now offers better protection values
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Allow rotation of roofs blocks before placement
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Garage door no longer requires a hammer to be equipped to be picked up
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Removed condition pickup from Garage door
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External walls and gates can now be rotated 90° instead of 180° before deployment
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Added external wall and gate debris blockers
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Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
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Reduced the crafting time for all grenades
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Reduced the crafting time for embrasures
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Fixed BBQ static hidden having incorrect slots
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Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
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Shotgun slug does 100% damage from 0-20m instead of 0-10m
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Added fire mode toggle bind
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MP5 and LR have inbuilt burst module
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Burst module lowers aim cone slightly
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Bushes at Junkpiles now block AI line of sight
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Junkpile Scientists are now more defensive in nature
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Reduced Junkpile Scientist aggro range
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Animals no longer roam directly to be beach locations
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Polar bears now only roam to tundra and arctic locations
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World food items can now be eaten directly from the ground using a new radial menu option
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Can right click items into the repair bench to swap them
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Show "X Days" of upkeep rather than ">72 hours"
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Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
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Optimized turret performance on server to prevent them lagging and not targetting players
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Patrol helicopter will no longer fly around safezone monuments
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Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
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Can use "unlockall <steamid>" command on other accounts now
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Fixed
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Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
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Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
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Fixed muted players still being audible if they are using a megaphone
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Fixed water jug errors while first person spectating
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Fixed vagabond mission objectives sometimes spawning underneath the map
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Fixed several incorrectly assigned note issues on various instruments
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Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
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Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
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Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
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Fixed modular car central locking switch not updating visually when the vehicle is idle
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Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
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Fixed Caboose not shutting off the lights anymore when there's no-one nearby
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Fixed slot machine null reference exception if player dismounts during a spin
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Fixed error when joining a server after disconnecting from a server while the tech tree was open
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(Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
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Fixed elite create inventory item spawns amount exceeding available inventory slots
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Fixed supply drop red siren (light) animator culling close range
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Fixed baseball bat available in loot tables
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Fixed chairs leaking to the world origin
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Fixed BBQ static hidden having incorrect slots
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Fixed IO entities unable to be placed near floors
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Fixed IO entities able to be clipped into building blocks
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Fixed Press Button sending 2 pulses of power when passthrough is connected
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Fixed crude being stuck "on fire"
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Fixed shop front right clicking into 2nd slot
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Fixed progress bars getting stuck on output items in small furnace
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Fixed various UI being very small on 1440p, 4k+ resolutions
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Fixed patrol helicopter getting stuck at fishing village on various seeds
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Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer